14
Classic Techniques
Lights
Ambient and point lights over a standard material, shading a sphere, cube, torus and floor plane.
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12
Basics
3D Text
TextGeometry with a loaded font and matcap materials, surrounded by a field of scattered donuts.
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11
Basics
Materials
Every built-in material side by side — from MeshBasic to MeshPhysical with transmission, lit by an HDR environment map.
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04
Basics
Transform Objects
Position, rotation and scale on a mesh, with an axes helper for orientation.
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